var EVOLVE = new Object();
EVOLVE.Easing = {
	expoEaseIn: function (t, b, c, d) {
		return (t==0) ? b : c * Math.pow(2, 10 * (t/d - 1)) + b;
	},

	expoEaseBoth: function (t, b, c, d) {
		if (t==0) return b;
		if (t==d) return b+c;
		if ((t/=d/2) < 1) return c/2 * Math.pow(2, 10 * (t - 1)) + b;
		return c/2 * (-Math.pow(2, -10 * --t) + 2) + b;
	},

    expoEaseOut: function (t, b, c, d) {
		return (t==d) ? b+c : c * (-Math.pow(2, -10 * t/d) + 1) + b;
    }
}